Volume 6 Issue 1 (March 2023)
Quiet Time- A School Program Based on Meditation for Promoting Well-Being in Children: Results from a Controlled Investigation
meditation positive education positive emotions school children wellbeing...
Various investigations have applied meditation protocols in the school context, with beneficial effects. Transcendental meditation, however, received little attention in primary school settings and few controlled studies are available. The present study is aimed: 1) to investigate the implementation of a school protocol (Quiet Time-QT) based on Transcendental Meditation ™ in a primary school setting 2) to test its efficacy in promoting strengths and resilience in children, using a controlled research, with a cross over design. 92 students attending fourth and fifth class of a primary school were assigned to either the QT intervention, or to a waiting list condition. Children assigned to the waiting list received the QT protocol after few months. Before and after the intervention children were evaluated by their teachers using the Strengths and Difficulties Questionnaire (SDQ) and the Devereux Student Strengths Assessment (DESSA). A Repeated Measures MANOVA was applied to compare the two groups. After the QT intervention children in the experimental condition showed fewer emotional and behavioral difficulties (SDQ) compared to children in the waiting list. An overall positive effect of QT was observed in the total sample in improving children’s strengths and emotional well-being. Participants enjoyed the practice of meditation in the school setting. Conclusions: the results of this controlled investigation showed that the QT school protocol is feasible in the school setting, and it yielded improvements in children’s strengths and well-being. Meditation programs could be easily included in the educational system to sustain children positive development.
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Parental Perceptions of Electronic Media Use by Children with Attention Deficit Hyperactivity Disorder and Non-Referred Children in Greece
attention deficit hyperactivity disorder (adhd) electronic media use parental perceptions video games...
Television watching and video/computer playing are favorite leisure activities among children and adolescents. Individuals with attention deficit hyperactivity disorder (ADHD) have several special characteristics in relation to attention and impulsivity compared with non-ADHD individuals. This study investigates parental perceptions of electronic media use among children and adolescents with ADHD and a control group. A total of 54 participants with ADHD and 51 controls aged 7-15 years old took part in the study. A questionnaire was constructed to collect quantitative data from parents. ADHD children tend to spend more time per day on electronic devices compared to non-referred children. Age but not gender seemed to affect the frequency of children’s media play. Inattention, anxiousness and disorganization are more common in the ADHD group in activities such as reading, doing homework, doing sports or playing with toys in comparison to media activities. Parents of both groups worry a lot about their child’s habits of videogame playing. Finally, parents of ADHD children recognize some of the benefits of videogames in the areas of memory, attention and motivation but not in the academic area. In conclusion, the present study highlights important aspects of the topic of media use by children with ADHD as well as risk factors to take into account.
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COVID-19 Related Stress and Life Satisfaction in Turkish Undergraduates: A Serial-Parallel Mediation Model
covid-19-related stress covid-19 burnout cognitive emotion regulation life satisfaction undergraduates...
One of the life areas under the impact of the COVID-19 pandemic is university education. As it becomes more prevalent with its various versions, it shapes undergraduates' psychological well-being profoundly. It is necessary to understand how COVID-19-related stress impacts their mental life. The purpose of the study was to examine whether COVID-19 burnout and cognitive emotion regulation had mediating roles in the relationship between COVID-19-related stress and life satisfaction. Three hundred sixty-four Turkish undergraduates participated in the study. Mediational analyses showed that both adaptive and maladaptive cognitive emotion regulation had interplaying roles in the link between COVID-19-related stress and life satisfaction, unlike COVID-19 burnout. Yet, COVID-19-related stress indirectly affected life satisfaction since COVID-19 burnout increased maladaptive cognitive emotion regulation strategies while decreasing adaptive ones concurrently. The findings are crucial for mental health professionals whose aim is to develop necessary psychological interventions for undergraduates to increase their life satisfaction levels during the COVID-19 pandemic.
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Teacher Stress During the First Wave of COVID-19 Infections: An Analysis According to Demographic and Labor Variables
covid-19 demographic variables labor characteristics teaching work stress...
The purpose of this study was to analyze the work situations that education professionals perceived as stressful during the first wave of COVID-19 infections, and their possible variation according to demographic characteristics and working conditions. Empirical, quantitative, ex-post-facto, cross-sectional study was carried out, in which participated 9,058 teachers (86.9% women; M age = 41.08; SD = 8.82) who completed a semi-structured questionnaire of demographic and labor information and a scale of teacher stressors in the context of a pandemic. It was used Multivariate Analysis of Variance (MANOVA) with post hoc Bonferroni contrasts to study the variations in the perception of stress according to demographic and work variables. The MANOVAs indicated significant variations in the perception of stress according to the teachers' gender, age, marital status, having dependents (children and parents), the level of education of the teacher, the employment situation (permanent vs. transitory), teaching seniority, the type of educational management, the number of students in charge and the number of weekly working hours (for all cases, Hotelling's F with p <.001).
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Dark Triad Personality and Online Trolling: The Mediating Role of Empathy
cyberpsychology dark triad empathy online trolling undergraduates...
Online trolling is online behavior in which the troll provokes, harms, and pretends to be someone else to achieve their goals. The purpose of trolls may be to harm the other person, but they can also be for entertainment purposes. Online trolling, for whatever purpose, can have significant psychological effects on individuals and people who are socially exposed. In addition, online trolling is becoming more common every day. However, there are very few studies on trolling. Therefore, the study aims to examine the mediating role of empathy in the relationship between dark triad personality traits and levels of online trolling. For this purpose, structural equation modeling and bootstrapping method was used. The participants comprised 516 (%71.6 females; %28.4 males) undergraduates. The ages of the participants ranged from 18 to 31 (X̄ = 21.09). The measures used included the Online Trolling Scale, Dirty Dozen Scale, and Toronto Empathy Questionnaire. In the study, it was found that there were significant relationships between the dark triad, online trolling, and empathy. Also, the results of the structural equation model showed that the effect of the dark triad on online trolling was mediated by empathy. This result was found to be significant with bootstrapping.
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More Than Just a Game: Teachers’ Experiences of the PAX Good Behavior Game
interview study pax-gbg qualitative study sweden teaching...
The PAX Good Behavior Game (PAX-GBG) is an evidence-based universal preventive intervention program for classroom use. Our aim was to explore teachers’ perceptions of PAX-GBG and their work with it, and whether this changed during the implementation of the intervention. In addition, we explored teachers’ perceptions, and changes in perceptions, regarding how they perceived their workload when learning and using PAX, how it influenced relationships in the classroom and students with special needs. Semi-structured telephone interviews were conducted with six female teachers at three time-points during a school year. Based on thematic analysis, four themes illustrating teachers’ experiences and the perceived effects of PAX-GBG on classroom relationships were identified: (1) Working with PAX-GBG, (2) The Game, (3) Focus on Behaviour, and (4) Relationships. A notable finding was that most teachers, at the outset, had concerns regarding the PAX Game and that these concerns mostly disappeared after they had experienced working with it. Based on improved student behaviours and overall enhanced relationships in the classroom, our results show that PAX-GBG is a suitable intervention for all students. Students with special needs may especially benefit due to a focus on clear expectations, positive reinforcement, and a more inclusive classroom climate. Some remaining concerns regarding the universal suitability of the game need to be explored further in future studies. Based on the results in this study, PAX-GBG seems to have high social validity in a Swedish context.
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