logo logo European Journal of Psychology and Educational Research

EJPER is is a, peer reviewed, online academic research journal.

Subscribe to

Receive Email Alerts

for special events, calls for papers, and professional development opportunities.

Subscribe

Publisher (HQ)

Eurasian Society of Educational Research
Eurasian Society of Educational Research
Christiaan Huygensstraat 44, Zipcode:7533XB, Enschede, THE NETHERLANDS
Eurasian Society of Educational Research
Headquarters
Christiaan Huygensstraat 44, Zipcode:7533XB, Enschede, THE NETHERLANDS
Research Article

Parental Perceptions of Electronic Media Use by Children with Attention Deficit Hyperactivity Disorder and Non-Referred Children in Greece

Aglaia Stampoltzis , Efstathia Voulkidou

Television watching and video/computer playing are favorite leisure activities among children and adolescents. Individuals with attention deficit hype.

T

Television watching and video/computer playing are favorite leisure activities among children and adolescents. Individuals with attention deficit hyperactivity disorder (ADHD) have several special characteristics in relation to attention and impulsivity compared with non-ADHD individuals. This study investigates parental perceptions of electronic media use among children and adolescents with ADHD and a control group. A total of 54 participants with ADHD and 51 controls aged 7-15 years old took part in the study. A questionnaire was constructed to collect quantitative data from parents. ADHD children tend to spend more time per day on electronic devices compared to non-referred children. Age but not gender seemed to affect the frequency of children’s media play. Inattention, anxiousness and disorganization are more common in the ADHD group in activities such as reading, doing homework, doing sports or playing with toys in comparison to media activities. Parents of both groups worry a lot about their child’s habits of videogame playing. Finally, parents of ADHD children recognize some of the benefits of videogames in the areas of memory, attention and motivation but not in the academic area. In conclusion, the present study highlights important aspects of the topic of media use by children with ADHD as well as risk factors to take into account.  

Keywords: Attention deficit hyperactivity disorder (ADHD), electronic media use, parental perceptions, video games.

cloud_download PDF
Cite
Article Metrics
Views
222
Download
502
Citations
Crossref
0

References

Acevedo-Polakovich, I., Lorch, E., & Milich, R. (2007). Comparing television use and reading in children with ADHD and non-referred children across two age groups, Media Psychology, 9(2), 447-472. https://doi.org/cth42v

Adelantando-Renau, M., Moliner-Urdiales, D., Cavero-Redondo, I., Beltran-Valls, M. R., Martvnez-Vizcavno, V., & Alvarez-Bueno, C. (2019). Association between screen media use and academic performance among children and adolescents: A systematic review and meta-analysis, JAMA Pediatrics, 173(11), 1058-1067. https://doi.org/ghc9vg    

American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (DSM-5®). American Psychiatric Association. https://doi.org/10.1176/appi.books.9780890425596

Armendarez, J. J. (2015). Video game use among children and adolescents with Attention Deficit Hyperactivity Disorder [Unpublished master’s thesis]. University of Rhode Island.

Badía, J. M., & Raga, J. M. (2015). Who says this is a modern disorder? The early history of attention deficit hyperactivity disorder. World Journal of Psychiatry, 5(4), 379-386. https://doi.org/10.5498/wjp.v5.i4.379

Beyens, I., Valkenburg, P. M., & Piotrowski, J. T. (2018). Screen media use and ADHD-related behaviors: Four decades of research, PNAS, 115(40), 9875-9881. https://doi.org/10.1073/pnas.1611611114

 Bioulac, S., Lallemand, S., Fabrigoule, C., Thoumy, A. L., Philip, P., & Bouvard, M. P. (2012). Video game performances are preserved in ADHD children compared with controls. Journal of Attention Disorders, 18(6), 542-550. https://doi.org/10.1177/1087054712443702  

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. ACTA Psychologica, 129, 387-398. https://doi.org/10.1016/j.actpsy.2008.09.005

Center for Disease Control and Prevention. (2010). Data and statistics about ADHD. https://bit.ly/3Tt296x

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, Article 16. https://doi.org/10.1186/1744-859X-5-16

Christakis, D. A. (2009). The effects of infant media usage: What do we know and what should we learn? Acta Paediatrica. 98(1), 8-16. https://doi.org/10.1111/j.1651-2227.2008.01027.x

Christakis, D. A., Zimmerman, F., Di Guiseppe, D., & McCarty, C. (2004). Early television exposure and subsequent attention problems in children. Pediatrics, 113(4), 708-713. https://doi.org/10.1542/peds.113.4.708   

Chuang, T. Y., Lee, I., & Chen, W. C. (2010). Use of digital console game for children with Attention Deficit Hyperactivity Disorder. US-China Education Review, 7(11), 99-105.

DuPaul, G. J., & Stoner, G. (2014). ADHD in the schools: Assessment and intervention strategies (3rd ed.). Guilford publications.

Dye, M. W., Green, C. S., & Bavelier, D. (2009). The development of attention skills in action video game players. Neuropsychologia, 47, 1780-1789. https://doi.org/10.1016/j.neuropsychologia.2009.02.002

Froiland, J. M., & Davison, M. L. (2016). Home literacy, television viewing, fidgeting and ADHD in young children, Educational Psychology, 36(8), 1337-1353. https://doi.org/10.1080/01443410.2014.963031

Garagouni-Areou, F., & Solomonidou, C. (2004). Towards the design of educational environments suitable to the needs of pupils with Attention Deficit Hyperactivity Disorder (ADHD) symptoms. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4446-4451). Association for the Advancement of Computing in Education (AACE). https://bit.ly/3D4H39f

Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. Psychology of Popular Media Culture, 1(1), 62–70. https://doi.org/10.1037/a0026969

Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. https://doi.org/10.1037/a0034857

Johnson, J., Cohen, C., Kasen, K., & Brook, B. (2007). Extensive television viewing and the development of attention and learning difficulties during adolescence. Archives of Pediatrics and Adolescence Medicine, 161(5), 480-486. https://doi.org/10.1001/archpedi.161.5.480

Kietglaiwansiri, T., & Chonchaiya, W. (2018). Pattern of video game use in children with attention‐deficit–hyperactivity disorder and typical development. Pediatrics International, 60(6), 523-528. https://doi.org/10.1111/ped.13564

Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T., Brooks, D. J., Bench, C. J., & Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game, Nature, 393, 266–268. https://doi.org/10.1038/30498

Levine, L., & Waite, B. (2000). Television viewing and attentional abilities in fourth and fifth grade children. Journal of Applied Developmental Psychology, 21(6), 667-679. https://doi.org/10.1016/S0193-3973(00)00060-5  

Loiselle, K. (2015). Comparing the electronic media habits of adolescents with ADHD and adolescents without ADHD [Unpublished master’s dissertation]. George Mason University.

Mazurek, M. O., & Engelhardt, C. R. (2013). Video game use in boys with autism spectrum disorder, ADHD, or typical development. Pediatrics, 132(2), 260–266. https://doi.org/10.1542/peds.2012-3956

 Milich, R., & Lorch, E. P. (1994). Television viewing methodology to understand cognitive processing of ADHD children. Advances in Clinical Child Psychology, 16, 177–201. https://doi.org/10.1007/978-1-4757-9041-2_6

National Institute for Care and Health Excellence. (2018). Attention deficit hyperactivity disorder: Diagnosis and management. https://bit.ly/2Gcqf3B

Nikken, P., & Jansz, J. (2006). Parental mediation of children’s videogame playing: A comparison of the reports by parents and children. Learning, Media and Technology, 31(2), 181-202. https://doi.org/10.1080/17439880600756803

Nixon, E. (2001). The Social Competence of Children with Attention Deficit Hyperactivity Disorder: A Review of the Literature. Child Psychology and Child Psychiatry Review, 6(4), 172-180. https://doi.org/bv79dh  

Pasquier, D., Buzzi, C., d’ Haenens, L., & Sjöberg, U. (1998). Family lifestyles and media use patterns: An analysis of domestic media among Flemish, French, Italian and Swedish children and teenagers. European Journal of Communication, 13(4), 503-519. https://doi.org/10.1177/0267323198013004004

Rideout, V. J., Vandewater, E. A., & Wartella, E. A. (2003). Zero to six: Electronic media in the lives of infants, toddlers and preschoolers. ERIC. https://files.eric.ed.gov/fulltext/ED482302.pdf

Shaw, R., Grayson, A., & Lewis, V. (2005). Inhibition, ADHD, and computer games: The inhibitory performance of children with ADHD on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168. https://doi.org/10.1177/1087054705278771   

Sigman, A. (2010). The impact of screen media on children: A Eurovision for parliament. https://bit.ly/3s041rR

Still, G. F. (1902). The Goulstonian lectures on some abnormal psychical conditions in children. The Lancet, 159(4104), 1163–1168. https://doi.org/10.1016/S0140-6736(01)74901-X   

Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems. Pediatrics, 126(2), 214-221. https://doi.org/10.1542/peds.2009-1508

Tahiroglu, A. Y., Celik, G. G., Avci, A., Seydaoglu, G., Uzel, M., & Altunbas, H. (2010). Short-term effects of playing computer games on attention. Journal of Attention Disorders, 13(6), 668-676. https://doi.org/10.1177/1087054709347205

Tolchinsky, A. (2013). The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena [Unpublished doctoral dissertation]. Eastern Michigan University.

Wilmshurst, L. (2011). Attention Deficit Hyperactivity Disorder (ADHD). In E. Bezevegis (Ed.), Developmental psychopathology (pp. 355-388). Gutenberg. [In Greek]

...