Doing PAXY Things: Swedish 3rd-Grade Students’ Feelings and Attitudes Towards Participation in the PAX Good Behavior Game
The PAX Good Behavior Game (PAX-GBG) is a school-based intervention shown to enhance student self-regulation, encourage prosocial behavior, and curb c.
- Pub. date: September 15, 2024
- Online Pub. date: September 11, 2024
- Pages: 143-157
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The PAX Good Behavior Game (PAX-GBG) is a school-based intervention shown to enhance student self-regulation, encourage prosocial behavior, and curb challenging behaviors. However, little is understood about students’ perspectives on the intervention. In this study, we conducted a survey and semi-structured interviews with 3rd-grade students in Sweden to examine their feelings and attitudes towards PAX-GBG. Thematic analysis revealed five themes: ‘enjoying our PAX-classroom’, ‘I can do this’, ‘it’s tough (sometimes)’, ‘making sense’, and ‘grease for the wheels’. Survey results showed mostly positive feelings towards PAX-GBG activities. Overall, the participants displayed positive attitudes towards PAX-GBG, indicating its appreciation and suitability for students. Moreover, many found the intervention effective in fostering appropriate behaviors and deterring inappropriate ones, consistent with previous quantitative studies.
Keywords: Behavior modification, PAX good behavior game, Sweden, thematic analysis.
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